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There are also sensor stations throughout the campaign which the player can find and destroy - this is also recorded in the campaign stats."Supply Drop" crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo.Each class gains experience and levels up separately.New items are unlocked by earning experience points, which are gained for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. Bonuses to the base number of points can be awarded under certain circumstances (such as eliminating an enemy by means of a headshot).The exception to this is the first mission, which is set prior to the rest of the campaign.Each mission is divided into a series of objectives, often interspersed with cutscenes which simulate the style of war films.Each class has a variety of unique weapons and equipment, and serves a specific role in combat.
To accommodate this in multiplayer, the "Medic" equipment now accelerates health regeneration rather than directly restoring the player's health.On foot, players are given access to a variety of real-world small arms such as assault rifles and machine guns. They can carry one primary weapon and a pistol in multiplayer, or two primary weapons in single-player, as well as grenades and other equipment.Players can fire "from the hip", but zooming in and using iron sights, reflex sights, or telescopic sights (depending on the weapon) will provide much better accuracy when shooting.While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies.
Although the player's computer-controlled allies can never die, they cannot carry out objectives.
Seven VIP map packs, as well as a downloadable game mode, were added after launch; an expansion pack, Battlefield: Bad Company 2: Vietnam (centered on the Vietnam War), released on December 21, 2010.